--- Skills ---
+ These are the battle abilities that help when the time is needed in and out of battles. Some can be obtained by XP or by learning from a Trainer.
- Text Term –- Class – Determines the grade of that said skill, E being the Lowest and S being the Highest. To improve one must take a Class Quest or challenge in order to increase said Skill’s Class.
- Out - Battle Skills - Can be performed outside of battle.
- In - Battle Skills - Can only be performed inside of a battle unless stated elsewhere.
+ Out - Battle Skills +x Skill: Acrobatics- One is able to do flips and react with certain actions.
x Effect: Able to perform Acrobatic [Fate/Warrior] Arts.
x Require: “Train with Aero the Acro Master”
x Skill: Appraise - Class: E- One is able to appraise an item or gears.
x Effect: Unlock a "?" on anything based upon class.
x Require: "Train with Appraisal Teacher."
x Class Gains:- E: Appraise Common Items.
- D: Appraise Uncommon Items.
- C: Appraise Rare Items.
- B: Appraise Super Rare Items.
- A: Appraise Ultra Rare Items.
- S: Appraise Legendary Items.
x Skill: Blacksmith - Class: E- One is able to craft certain things based upon their class.
x Effect: Able to craft Weapons and Shields.
x Require: "Train with Hefaastis"
x Class Gains:- E: Craft Common Weapons / Shields.
- D: Craft Uncommon Weapons / Shields.
- C: Craft Rare Weapons / Shields.
- B: Craft Super Rare Weapons / Shields.
- A: Craft Ultra Rare Weapons / Shields.
- S: Craft Legendary Weapons / Shields.
x Skill: Climb- One is able to know how to Climb and can do so in bad weathered areas.
x Effect: Able to Climb.
x Require: Take Climbing Course.
x Skill: Crafting - Class: E- One is able to craft certain things based upon their class.
x Effect: Able to craft Accessories or Gear.
x Require: "Train with Hefaastis"
x Class Gains:- E: Craft Common Accessories/Gear.
- D: Craft Uncommon Accessories/Gear.
- C: Craft Rare Accessories/Gear.
- B: Craft Super Rare Accessories/Gear.
- A: Craft Ultra Rare Accessories/Gear.
- S: Craft Legendary Accessories/Gear.
x Skill: Drive- One is able to drive vehicles.
x Effect: Able to use a Vehicle.
x Require: Take a Driving Course.
x Skill: Linguistics - Azolen | Liun Fu | Drilian | Demivo | Deitula - One is able to speak, read and write in the selected language. They are able to speak more than one language with practice though.
x Effect: Speak, Read and Write in "____"
x Require: "Train with Language Teacher"
x Language type:Azolen - Speak/Read/Write in Animals of the Land.
Liun Fu - Speak/Read/Write in Animals of the Sea.
Drilian - Speak/Read/Write in Dragon or Reptilian.
Demivo - Speak/Read/Write in the language of the Hells or Unholy Areas. [Demonic Beings]
Deitula - Speak/Read/Write in the language of the Heavens or Holy Areas. [Celestial Beings]
x Skill: Performer-One is able to choose a form of entertainment, from acting to singing down to playing an instrument.
x Effect: Able to perform an art.
x Require: “Train with Performer Teacher."
x Types:- Act [Comedy, Drama]
- Dance
- Magician
- Jester
- Key Instruments [Harpsichord, Piano, Pipe Organ]
- Oratory
- Percussion Instruments [Bells, Chimes, Drums or Gong]
- String Instruments [Fiddle, Harp, Lute, Mandolin, Guitar, Bass]
- Wind instruments [Flute, Pan Pipes, Recorder, Trumpet]
- Sing [Ballad, Chant, Melody]
x Skill: Ride- One is able to ride on mounts.
x Effect: Able to use a mount.
x Require: Ex-Class - Mount Training
x Skill: Shadow Sneak- One is able to move through the shadows without being detected by others.
x Effect: Able to sneak around. [DEX must be +10pts higher than Target’s WIS]
x Require: “Train with Hunter of Shadows, Xuni”
x Skill: Shadow Hide- One is able to hide into the shadows without being detected by others.
x Effect: Able to hide. [DEX must be +15pts higher than Target’s WIS]
x Require: “Train with Hunter of Shadows, Xuni”
x Skill: Swimming- One is able to know how to swim and can do so in bad weathered water.
x Effect: Able to Swim.
x Require: Take Swimming Course.
x Skill: Trap Dismantle – Class: E- Destroy or remove traps that have been spotted allowing you and group to move forward.
x Effect: Disarm “trap” based upon Class.
x Results: Must roll 1d8 "Even" to succeed.
x Require: “Train with Sticky Finger Fang”
x Skill: Robbing – Class: E- One enjoys sneaking around and taking from others pockets. But in doing so be wary of your surroundings
x Effect: Rob/Steal 5% Halo or 1 Item from target. [+5% and 1 Item Every 2 Classes]
x Results: Must roll 1d8 "Even" to succeed
x Require: “Train with Sticky Finger Fang”
x Skill: Cooking - Class: E- This allows one to be able to create meals.
x Effect: Create meals. [based upon rank]
x Require: "Train with Master Chief Romsaie"
x Class Gains:- E: Cook Common Ranked Meals.
- D: Cook Uncommon Ranked Meals.
- C: Cook Rare Ranked Meals.
- B: Cook Super Rare Ranked Meals.
- A: Cook Ultra Rare Ranked Meals.
- S: Cook Legendary Ranked Meals.
x Skill: Fishing - Class: E- This allows one to be able to create meals.
x Effect: Create meals. [based upon rank]
x Require: "Train with Master Chief Romsaie"
x Class Gains:- E: Catch Common Fishses
- D: Catch Uncommon Fishes.
- C: Catch Rare Fishes.
- B: Catch Super Rare Fishes.
- A: Catch Ultra Rare Fishes.
- S: Catch Legendary Fishes.
x Skill: Harvest - Class: E- This allows one to be able to harvest plants and herbs.
x Effect: Create Plants or Herbs based upon Class.
x Require: "Train with Alchemist Edward"
x Class Gains:- E: Harvest Common Plants or Herbs.
- D: Harvest Uncommon Plants or Herbs.
- C: Harvest Rare Plants or Herbs.
- B: Harvest Super Rare Plants or Herbs.
- A: Harvest Ultra Rare Plants or Herbs.
- S: Harvest Legendary Plants or Herbs.
x Skill: Lumber Jacker - Class: E- This allows one to be able to cut down trees for lumber.
x Effect: Create meals. [based upon rank]
x Require: "Train with Lumber Jack: Jack of Axes"
x Class Gains:- E: Cut down Common Trees.
- D: Cut down Uncommon Trees.
- C: Cut down Rare Trees.
- B: Cut down Super Rare Trees.
- A: Cut down Ultra Rare Trees.
- S: Cut down Legendary Trees.
x Skill: Miner 49er - Class: E- This allows one to be able to mine for metals gems.
x Effect: mine metals or gems. [based upon rank]
x Require: "Train with Mine Hermit."
x Class Gains:- E: Mine Common Metals.
- D: Mine Uncommon Metals.
- C: Mine Rare Metals.
- B: Mine Super Rare Metals.
- A: Mine Ultra Rare Metals.
- S: Mine Legendary Metals.
+ In - Battle Skills +x Skill: Anima Recovery – Class: E- This allows one to recover the HP of their Anima in or out of battle.
x Effect: Anima Recovers +2% HP [+2% Per Class Up]
x Require: “Train with Anima Master: Mirl”
x Skill: Anima Communication – Class: E- This allows one to speak with an Anima giving them orders of attack.
x Effect: Command a Anima [based upon rank]
x Require: “Train with Anima Master: Mirl”
x Skill: Warrior-Craft- One is able to cast using combat arts and even learning them.
x Effect: Able to obtain the ability to perform Warrior Arts.
x Require: Train at 1 of the 4 Schools.
x Skill: Fate-Craft- One is able to cast using mystical arts and even learning them.
x Effect: Able to obtain the ability to cast Mage Arts.
x Require: Train at 1 of the 4 Schools.
+ Weaponry Skills +x Weapon Skill: Dagger - Class:E- One is new to the use of daggers at first. The shadows can show tricks with them.
x Effect: +2% to Initial Damage when using Daggers.
x Require: 2500 XP
x Weapon Skill: One Handed - Swords - Class:E- One is new to the use of swords at first. The blade is heavy at first but hold it strong.
x Effect: +2% to Initial Damage when using OH-Swords.
x Require: 2500 XP
x Weapon Skill: One Handed - Staves - Class:E- One is new to the use of staves. A powerful thrust can leave one speechless.
x Effect: +2% to Initial Damage when using OH-Staves.
x Require: 2500 XP
x Weapon Skill: One Handed - Axes - Class:E- One is new to the use of Axes at first.
x Effect: +2% to Initial Damage when using Axes.
x Require: 2500 XP
x Weapon Skill: One-Handed War-hammers - Class: E- One is new to the use of War-hammers at first.
x Effect: +2% to Initial Damage when using War-hammers.
x Require: 2500 XP
x Weapon Skill: Two-Handed - Swords - Class: E- One is new to the use of swords at first.
x Effect: +2% to Initial Damage when using TH Swords.
x Require: 5000 XP
x Weapon Skill: Two-Handed - Axes - Class: E- One is new to the use of Axes at first.
x Effect: +2% to Initial Damage when using Axes.
x Require: 5000 XP
x Weapon Skill: Two-Handed - War-hammers - Class: E- One is new to the use of War-Hammers.
x Effect: +2% to Initial Damage when using War-hammers.
x Require: 5000 XP
x Weapon Skill: Two-Handed - Staves - Class: E- One is new to the use of staves. A powerful thrust can leave one speechless.
x Effect: +2% to Initial Damage when using OH-Staves.
x Require: 5000 XP
x Weapon Skill: One-Handed - Shields - Class: E- One is new to the use of Shields at first.
x Effect: +2 to Shield Buff when using Shields.
x Require: 2500 XP
x Weapon Skill: Two-Handed - Shields - Class: E- One is new to the use of Shields at first.
x Effect: +2 to Shield Buff when using Shields.
x Require: 5000 XP
x Armor Skill: Light Armor - Class: E- One is new to the use of Light Armor at first.
x Effect: +1 to Total END Buff when using Light Armor.
x Require: 3000 XP
x Armor Skill: Medium Armor - Class: E- One is new to the use of Light Armor at first.
x Effect: +2 to Total END Buff when using Medium Armor.
x Require: 6000 XP
x Armor Skill: Heavy Armor - Class: E- One is new to the use of Light Armor at first.
x Effect: +3 to Total END Buff when using Heavy Armor.
x Require: 9000 XP
x Armor Skill: Unique Armor - Class: E- One is new to the use of Unique Armor at first.
x Effect: +2 to Total END Buff when using Exo Armor.
x Require: 12000 XP + Endurance & Brawn = 50 Combined