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 D. Knowledge

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Zala Grasil [G.B]
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Zala Grasil [G.B]


Post Experience : 78
Join date : 2015-06-22
Age : 34

Knight Character
Attributes :

D. Knowledge Empty
PostSubject: D. Knowledge   D. Knowledge I_icon_minitimeTue Oct 09, 2018 11:16 pm

--- Knowledge ---
+ These are the lore and knowledge that can be found through the site. It even unlocks new skills for some if used correctly. In order to obtain it requires time of reading a “Opus”.

- Text Term –
- Class – Determines the grade of that said gear, E being the Lowest and S being the Highest for humans to forge. To improve one must take a Class Quest in order to increase said Knowledge’s Class.

x Knowledge: Arcane – Class: E
- The knowledge of ancient and mage mysterious traditions.
x Effect: Identify the fates and its mystical components.
x Require: “Opus of Old Ways!”
x Class Gains:
- E: Know what are Fate Arts.
- D: Identify Auras with Detection Fate Art
- C: Identify Fate Arts that are in place.
- B: Nothing
- A: Identity Materials manufactured Fate Arts and Specific Material Components of a Fate Art.
- S: Identify Fate Art targeted at you.

x Knowledge: Warrior – Class: E
- The knowledge of power and Warrior battle traditions.
x Effect: Identify the warrior's weapons and techniques.
x Require: “Opus of Beat-downs!”
x Class Gains:
- E: Know what are Warrior Arts.
- D: Identify Style/Stances used by Knights/Enemies
- C: Identify Weapons/Shields used by Knights/Enemies
- B: Nothing
- A: Identify Warrior Art targeted at you.
- S: Identify Warrior Arts Weakness [Lessening Damage by -15%]

x Knowledge: Underworld Traveler – Class: E
- The knowledge of Underworlds.
x Effect: Identify Underworld Hazards and Minerals. [Based upon Class]
x Require: “Opus of Holy Comedy!”
x Class Gains:
- E: Know what are UnderWorlds.
- D: Identify UnderWorld Creatures + Minerals, Stones, Metals of [Class E]
- C: Identify UnderWorld Creatures + Minerals, Stones, Metals of [Class D]
- B: Identify UnderWorld Creatures + Minerals, Stones, Metals of [Class C]
- A: Identify UnderWorld Creatures + Minerals, Stones, Metals of [Class B]
- S: Identify UnderWorld Creatures + Minerals, Stones, Metals of [Class A]

x Knowledge: Engineering – Class: E
- The knowledge regards to technological subjects.
x Effect: Identify Eden Tech. [Based upon Class]
x Require: “Opus of New Times!”
x Class Gains:
- E: Know of basic engineering traits.
- D: Identify Dangerous Constructions, Structures Style, Age, or Weakness [Class E]
- C: Identify Dangerous Constructions, Structures Style, Age, or Weakness [Class D]
- B: Identify Dangerous Constructions, Structures Style, Age, or Weakness [Class C]
- A: Identify Dangerous Constructions, Structures Style, Age, or Weakness [Class B]
- S: Identify Dangerous Constructions, Structures Style, Age, or Weakness [Class A]

x Knowledge: Geography – Class: E
- The knowledge of Prymals and its lands.
x Effect: Identify Geography. [Based upon Class]
x Require: “Opus of Prymal Land!”
x Class Gains:
- E: Know of Pyrmal Lands.
- D: Identify Creatures Ethnicity or Accent.
- C: Nothing
- B: Recognize regional terrain features.
- A: Locations of nearby communities or noteworthy sites. [That is not a character created]
- S: Nothing

x Knowledge: Legends History – Class: E
- The knowledge of all history that has happened on Legends.
x Effect: Identify History. [Based upon Class]
x Require: “Opus of History of all Legends!”
x Class Gains:
- E: Know of common legends.
- D: Know recent or Historical significant events. [This excludes site events; unless within it.]
- C: Nothing
- B: Determine approx. dates of specific events [This exclude site events; unless within it.]
- A: Know Obscure or ancient historical event.
- S: Nothing

x Knowledge: Local – Class: E
- The knowledge of local areas and local information.
x Effect: Identify Local. [Based upon Class]
x Require: “Opus of Basic Laws!”
x Class Gains:
- E: Nothing
- D:Know local laws, rulers and popular locations
- C: Know of common rumor or local tradition.
- B: Nothing
- A: Know of hidden organizations, rulers, and locations [This excludes character created]
- S: Nothing

x Knowledge: Nature – Class: E
- The knowledge of everything found within Nature.
x Effect: Identify Nature. [Based upon Class]
x Require: “Opus of The Way of a Sage!”
x Class Gains:
- E: Nothing
- D: Identify common plants or animals. [Class E]
- C: Identify the unnatural weather phenomenon.
- B: Identify common plants or animals. [Class C]
- A: Identify an artificial natural feature.
- S: Identify common plants or animals. [Class A]

x Knowledge: Royal-Bloods – Class: E
- The knowledge of all royal families.
x Effect: Identify those of Royal Blood.
x Require: “Opus of Noble Blood!”
x Class Gains:
- E: Nothing
- D: Identify current rulers and their symbols.
- C: Identify the Royal Blood Creed.
- B: Identify the Royal Blood’s Fate or Warrior Arts.
- A: Identify the line of Succession
- S: Identify Royal Advisers.

x Knowledge: Realms – Class: E
- The knowledge of all the Realms.
x Effect: Identify the Realms. [Based upon Class]
x Require: “Opus of 24 Realms!”
x Class Gains:
- E: Nothing
- D: Learn the Name of 6 Realms and their features.
- C: Learn the Name of 6 Realms and their features.
- B: Learn the Names of 6 Realms and their features.
- A: Learn the Names of 6 Realms and their features.
- S: Learn of a creature’s Realms origin. [Class A]

x Knowledge: Theology – Class: E
- The knowledge of all the Religions of Terath.
x Effect: Identify all Deities of the Realms and their symbols.
x Require: “Opus of Celestial Beings!”
x Class Gains:
- E: Nothing
- D: Recognize common Deity’s symbol or clergy.
- C: Nothing
- B: Common mythology and tenets
- A: Nothing
- S: Recognize an obscure Deity’s symbol or clergy.
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