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 B2. Fate Arts

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Zala Grasil [G.B]
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Zala Grasil [G.B]


Post Experience : 78
Join date : 2015-06-22
Age : 34

Knight Character
Attributes :

B2. Fate Arts Empty
PostSubject: B2. Fate Arts   B2. Fate Arts I_icon_minitimeTue Oct 09, 2018 11:03 pm

--- Fate Arts ---
+ These are the magical techniques that require mana in order to deal damage in a flashy way. Some require more training or even special training from “Training Teachers”.

+ Fate Art Break Down +
- Damage:  The Arts Initial Damage
- Effect: The Arts Initial hidden trait.
- Duration: How long it lasts
- Cooldown [CD]: How long before it can be performed again.
- Cost: How much it cost to perform.
- Requires: Certain things required in order to perform said Art.

- Physical Require [PR] –
- Chant: Requires a chant in order to be performed – Letter Code: C
- Soma: Requires a gesture of hand movement – Letter Code: S
- Material: Requires a item or Eden Fragment or Touching to perform – Letter Code: M

- Fate Types –
- Abjuration: Protective Fate Arts
- Conjuration: Summoning Fate Arts
- Divination: Revealing Information Fate Arts
- Enchantment: Mind affecting Fate Arts
- Evocation: Destruction or Healing Fate Arts
- Illusion: Deceive Fate Arts
- Necromancy: Life and Death Fate Arts
- Transmutation: Properties change Fate Arts.
- Ritual: If this is present it means a large amount of time or certain requirements need to be met before the Fate Art works.

+ Listing +

< Rank - E >

1. x Fate Art – Ignisath – Rank: E – Fate Type: Evocation
- Release a jet stream of flames at a target.
x Damage: 5
x Effect: Inflict Burn
x Duration: - - -
x Cost: -10 Mana
x Physical Require: S + C

2. x Fate Art – Aquath – Rank: E – Fate Type: Evocation
- Release a jet stream of water at a target.
x Damage: 2
x Effect: N/A
x Duration: - - -
x Cost: -4 Mana
x Physical Require: S + C

3. x Fate Art – Terath – Rank: E – Fate Type: Evocation
- Releases the powers of Terath at the target in from of spears.
x Damage: 6
x Effect: N/A
x Duration: - - -
x Cost: -12 Mana
x Physical Require: S + C

4. x Fate Art – Aeroath – Rank: E – Fate Type: Evocation
- Release a burst of air from the body at the target.
x Damage: 4
x Effect: N/A
x Duration: - - -
x Cost: -8 Mana
x Physical Require: S + C

5. x Fate Art – Forearm Shield – Rank: E – Fate Type: Abjuration
- Created a circular shield around your forearm to block in coming damage.
x Damage: N/A
x Effect: +4 Endurance
x Duration: -4 Mana Upkeep
x Cost: -8 Mana
x Physical Require: S

6. Fate Art – Luxath – Rank: E – Fate Type: Evocation
- Creates light on a touched object allowing one to see in dark places.
x Damage: N/A
x Effect: Create Light on an object, for eyes to see.
x Duration: Until “Release”
x Cost: -2 Mana
x Physical Require: M

7. x Fate Art – Gut Guidance – Rank: E – Fate Type: Divination
- One is able to feel their gut allowing them to make the correct action needed.
x Damage: N/A
x Effect: When using BRW/CHAR/INT/WIS Check for anything gain +4 for that turn. | Can Target an Ally
x Duration: 1 Turn
x Cost: -8 Mana [Only 1 Use]
x Physical Require: M + C

8. x Fate Art – Trickster’s Illusion – Rank: E – Fate Type: Illusion
- Creates a simple sound or an image of something at the target.
x Damage: N/A
x Effect: Sound [Voice’s or Creature Sounds] | Image’s do not create any sensory effect. [ie. Sound or light]
x Break: Touching images breaks Fate Art | If Target’s INT is +15 Pts higher it will break.
x Duration: Follows Breaks Rules
x Cost: -2 Mana
x Physical Require: S

9. x Fate Art – Resistance – Rank: E – Fate Type: Abjuration
- Improve one’s resistance to abnormal effects.
x Damage: N/A
x Effect: +5% to 1 Resistance Status
x Duration: 1 Turn
x Cost: -10 Mana
x Physical Require: C + M

10. x Fate Art – Ignisath Produce – Rank: E – Fate Type: Conjuration
- Able to “summon” a flicker of flame that will not burn you or equipment. It can create some light but half of what the eye can see. It can cause damage to other but the Fate art dies out.
x Damage: 3
x Effect: Shed dim light in a dark area | Can attack with it but ends Fate Art.
x Duration: -3 Mana Upkeep
x Cost: -6 Mana
x Physical Require: C [Awaken Flame] + M
x Fate Art Require: Ignisath

11. x Fate Art – Luxath Ignisath – Rank: E – Fate Type: Evocation
- Create a flame of light that once it touches a target it creates “Dawn” damage unto a target.
x Damage: 6
x Effect: Generates “Luxath” Damage / Inflicts Burn.
x Duration: - - -
x Cost: -12 Mana
x Physical Require: C [Dawn’s Light] + S
x Fate Art Require: Ignisath + Luxath

12. x Fate Art – Truth Brace – Rank: E – Fate Type: Divination
- One with the extension of the hand or finger, one’s endurance becomes visible for a glimpse.
x Damage: N/A
x Effect: Able to see one’s Endurance as a Color. [Green: Weak | Red: High | Yellow: Average]
x Duration: 1 Turn
x Cost: -12 Mana
x Physical Require: S [Extension of hand or finger at a target.]

13. x Fate Art – Brutal Mockery – Rank: E – Fate Type: Enchantment
- Use a string of insults at a target which causes them to become more unsettled giving you or others a better outcome in attacks. But the target must be able to hear you and understand you.
x Damage: N/A
x Effect: -10 ATKP/MATKP on the target Unless having high Wisdom.
x Duration: 1 Turn
x Cost: -20 Mana
x Physical Require: C [The Words]

14. x Fate Art – Aerosath Aquath – Rank: E – Fate Type: Evocation
- A blast of chilling winds that create frost on a target.
x Damage: 6
x Effect: Inflict Chill/Frozen
x Cost: -12 Mana
x Physical Require: C [Frozen Wind] + S

< Rank - D >

15. x Fate Art – Alert Ritual – Rank: D – Fate Type: Abjuration
- Choosing entry ways this allows you to be able to know when someone enters that you do not allow. You can also choose whom will set the alarm. Even make it to where it is audible or mental sounds.
x Damage: N/A
x Effect: Awakens you if sleep [Must be at least in the City, Town, Village to hear]
x Duration: Until “Release”
x Cooldown: 2 Turns
x Cost: -22 Mana
x Physical Require: C [Alarm Me] + M

16. x Fate Art – Ignisath Hands – Rank: D – Fate Type: Evocation
- Create flames from one’s finger tips as only as the index and thumbs are touching.
x Damage: 15
x Effect: Inflict Burn
x Duration: - - -
x Cooldown: 2 Turns
x Cost: -30 Mana
x Physical Require: C

17. x Fate Art – Aquaths Anew or End – Rank: D – Fate Type: Transmutation
- Create fresh water or destroy water within range but only a max of 12 gallon.
x Damage: N/A
x Effect: Fresh Water is made or destroyed. | Can destroy Fogs
x Duration: 1 Turn
x Cooldown: 2 Turns
x Cost: -22 Mana
x Physical Require: C or S or M

18. x Fate Art – Healing Luxath – Rank: D – Fate Type: Evocation
- Using your hands you are able to heal a selected target but only if touching or near them.
x Damage: N/A
x Effect: +15 HP [Per Turn]
x Duration: - - -
x Cooldown: 2 Turns [After use]
x Cost: -30 Mana
x Physical Require: C + S + M

19. x fate Art – Tangle – Rank: D – Fate Type: Conjuration
- Using vines or weeds to sprout from the ground one is able to bind a taregt making it hard for them to attack or move.
x Damage: N/A
x Effect: Inflict Bind if BP is higher than targets BP
x Duration: 2 Turns
x Cooldown: 2 Turns
x Cost: -32 Mana
x Physical Require: C + M

20. x Fate Art – Hasty Retreat – Rank: D – Fate Type: Transmutation
- Increase your movement greatly but only for an escape.
x Damage: N/A
x Effect: DEX is Doubled for Escape Only
x Duration: Instant
x Cooldown: 2 Turns
x Cost: -24 Mana
x Physical Require: C + S

21. x Fate Art – Invisible Spectrum – Rank: D – Fate Type: Evocation
- Any targets within eyesight because marked by a color allowing the caster to see them and fight them on equal grounds.
x Damage: N/A
x Effect: All objects or targets are outlined with any color of choice. | Allows one to see an Invisible Target.
x Duration: 1 Turn
x Cooldown: 2 Turns
x Cost: -22 Mana
x Physical Require: C

22. x Fate Art - Feather Weight – Rank: D – Fate Type: Transmutation
- When falling the weight of five targets becomes light like a feather allowing them to land safely. But if the Fate Art ends before landing they will take damage.
x Damage: N/A
x Effect: Avoid Fall Damage | Can be casted on 5 targets
x Duration: 1 Turns
x Cooldown: 2 Turns
x Cost: -24 Mana
x Physical Require: C + M [Feather]

23. x Fate Art – Bloodberry – Rank: D – Fate Type: Transmutation
- Change the properties of 15 berries that allow one to recover from blood loss or wounds taken.
x Damage: N/A
x Effect: +1 HP
x Duration: Until Eaten
x Cooldown: 2 Turns
x Cost: -30 Mana
x Physical Require: C + M [Berries]

24. x Fate Art – Hellish Rebuke – Rank: D – Fate Type: Evocation
- Encase a target with a ring of fire once pointing to them. The Flames will keep the target at bay as if they leave they will take damage.
x Damage: 20 [Touching Flames]
x Effect: Inflict Burn [Touching Flames]
x Duration: 1 Turns
x Cooldown: 2 Turns
x Cost: -40 Mana
x Physical Require: C + M [Pointing at target]
x Fate Art Require: Ignisath + Ignisath Produce

< Rank – C >

25. x Fate Art – Warrior’s Aid – Rank: C – Fate Type: Abjuration
- Allies will feel the strength of their inner warrior allowing them to battle longer for as long as the art is active.
x Damage: N/A
x Effect: MAX HP +50 | Current HP +25
x Duration: 2 Turns
x Cooldown: 3 Turns
x Cost: -50 Mana
x Physical Require: C [Awaken sleeping warrior]

26. x Fate Art – Arcane Seal – Rank: C – Fate Type: Abjuration
- Any closed [door, window, gate chest or entryways] becomes locked to those other than yourself and allowed allies. Setting a password will open but must very close to the object.
x Damage: N/A
x Effect: Create a Mystical Lock with 1 password on said object. | Can choose whom can open it.
x Duration: Until “Release”
x Cooldown: 3 Turns
x Cost: -42 Mana
x Physical Require: C [Password] + M [Touching]

27. x Fate Art – Woodath Skin – Rank: C – Fate Type: Transmutation
- Choose a target their body soon becomes hard a tree trunk. Allowing them to take several amounts of damage.
x Damage: N/A
x Effect: Endurance: +25
x Duration: 2 Turns
x Cooldown: 3 Turns
x Cost: -50 Mana
x Physical Require: C + M [Wood Chips]

28. x Fate Art – Luxininath Bolt – Rank: C – Fate Type: Evocation
- Fire a powerful bolt of lightning from the palm of your hand.
x Damage: 25
x Effect: Inflict Paralysis
x Duration: - - -
x Cooldown: 3 Turns
x Cost: -50 Mana
x Physical Require: C [Fire]

29. x Fate Art – Double Image – Rank: C – Fate Type: Illusion
- Create three copies of yourself that mimics what you do but can cause confusion on a target as they will target the fact.
x Damage: N/A
x Effect: Create three copies allowing you to strike | +30 ATKP [Sneak]
x Duration: 2 Turns
x Cooldown: 3 Turns
x Physical Require: C [Double] + M [Mirror Any Size]

30. x Fate Art – Woodath Spear Growth – Rank: C – Fate Type: Transmutation
- One is able to summon spears of wood from the ground to strike at their target. No matter what though when entering this area one is unable to leave without taking some form of damage.
x Damage: 30
x Effect: Enemies take -15 HP [Piercing] while entering
x Duration: -30 Mana
x Cooldown: 3 Turns
x Cost: -60 Mana
x Physical Require: C [Growth Terath’s Children] + M [Touching Land]

31. x Fate Art - Weapon of the Spirits – Rank: C – Fate Type: Evocation
- Create a weapon of choice using one’s spiritual essence. The damage of this weapon is added to one’s brute strength.
x Damage: N/A
x Effect: +30 ATKP
x Duration: -30 Mana
x Cooldown: 3 Turns
x Cost: -60 Mana
x Physical Require: C [Name of Weapon]

32. x Fate Art – Life Bond – Rank: C – Fate Type: Abjuration
- Create a bond of life energy to you and a target. Upon which any time damage is done to them you take it instead. The art can be stopped when falling unconscious or when ending the art.
x Damage: N/A
x Effect: Share Damage with someone/something.
x Duration: Until “Release” or 0 HP
x Cooldown: 3 Turns
x Cost: -50 Mana
x Physical Require: M [Touch]

< Rank – B >

33. x Fate Art – Luxninath Cloud – Rank: B – Fate Type: Conjuration
- Summon forth a lightning cloud to have strikes of lightning strike at the targets.
x Damage: 31
x Effect: Inflict Paralysis
x Duration: 2 Turns
x Cooldown: 4 Turns
x Cost: -62 Mana
x Physical Require: C [Art’s Name]

34. x Fate Art – Clairvoyance – Rank: B – Fate Type: Divination
- One become able to a sensor allowing them to detect things within an area they are known with.
x Damage: N/A
x Effect: Create an invisible orb allowing you to detect something you or others are looking for. That is related to your goal.
x Duration: 3 Turns
x Cooldown: 4 Turns
x Cost: -60 Mana
x Physical Require: C [Search!]

35. x Fate Art – Dispel Fate Art – Rank: B – Fate Type: Abjuration
- One is able to remove or stop a Fate art on a Target or Object.
x Damage: N/A
x Effect: Release a Fate Art of C or Lower | IF B and Higher you must have higher Wisdom then the original caster.
x Duration: - - -
x Cooldown: 4 Turns
x Cost: -64 Mana
x Physical Require: C [Break!] + S

36. x Fate Art – Hypnotic Whistle – Rank: B – Fate Type: Illusion
- Anything that can hear the soft tune of the whistle will be placed under an hypnotic spell.
x Damage: N/A
x Effect: DEX reduces to 0 > [Lower ATKP also] > Must have at least 50% more Wisdom then targets for it to work.
x Side Efect: Will target allies also.
x Duration: 3 Turns
x Cooldown: 4 Turns
x Cost: -62 Mana
x Physical Require: C [Whistle a tune/song]

37. x Fate Art – Detection Off – Rank: B – Fate Type: Abjuration
- Any Divination that would detect a target is negated allowing a target to hide.
x Damage: N/A
x Effect: Hide a target from Divination Detection Fate Arts.
x Duration: 3 Turns
x Cooldown: 4 Turns
x Cost: -62 Mana
x Physical Require: C [Hide fellow] + M [Contact]

38. x Fate Art – Gusting Wall – Rank: B – Fate Type: Evocation
- Create a wall of devastating winds around you or others. Protecting you from incoming damage.
x Damage: 36
x Effect: Block Damage from Projectiles, and loose light-weighted items are sucked from the owners reducing it to 0.
x Duration: 3 Turns
x Cooldown: 4 Turns
x Cost: -72 Mana
x Physical Require: C [Upward] + M [Wave of the hand]

< Rank – A >

39. x Fate Art – All-Seeing Eye – Rank: A  – Fate Type: Divination
- Create a magical eye that becomes cloaked allowing it to float and for you to see around corners keep you safe from harm.
x Damage: N/A
x Effect: Can see in areas mentally while walking keep track of things around you.
x Duration: 4 Turns
x Cooldown: 5 Turns
x Cost: -82 Mana
x Physical Require: C [Foresee]

40. x Fate Art – Death Cloak – Rank: A – Fate Type: Abjuration
- The cold touch of death is unable to touch the one that has this casted unto them.
x Damage: N/A
x Effect: Should a target chosen hit 0HP they instead live with 1HP and the Fate Art is released.
x Duration: - - -
x Cooldown: 5 Turns
x Cost: -86 Mana
x Physical Require: C [Warmth] + S [Touch]

41. x Fate Art – Destruction Sphere – Rank: A – Fate Type: Evocation
- A spiral vortex of air encased into a sphere at the palm of one’s hand. Upon contact it continues to drill into its target leaving friction marks.
x Damage: 46
x Effect: Piercing Damage through Armor [Ignore’s Armor Bonus]
x Duration: - - -
x Cost: -92 Mana
x Physical Require: S [Open Palm to create sphere]

42. x Fate Art – Ignisath Cloak – Rank: A – Fate Type: Evocation
- Create a whirling inferno around one’s body giving protection or destruction on to those unworthy.
x Damage: 42
x Effect: Fire/Ice Initial Damage Halved | +15% Chill/Frozen Resistance
x Duration: 4 Turns
x Cooldown: 5 Turns
x Cost: -84 Mana
x Physical Require: C [Engulf Ignisath]

43. x Fate Art – Lightweight Movement – Rank: A – Fate Type: Abjuration
- One’s movements are light and easy without any hassle of landscape or magical effects.
x Damage: N/A
x Effect: Avoid effects that target one’s Dexterity.
x Duration: 4 Turns
x Cooldown: 5 Turns
x Cost: -88 Mana
x Physical Require: C [Freedom] + M [Touch Target]

44. x Fate Art – Storm of Aquath Aeroath – Rank: A – Fate Type: Evocation
- Creates a powerful Ice Storm that leaves one chilled to the bone.
x Damage: 50
x Effect: Inflict Chill/Frozen
x Duration: 4 Turns
x Cooldown: 5 Turns
x Cost: -100 Mana
x Physical Require: C + M [Cupping hands around the mouth and blowing air]

45. x Fate Art – Creature Finder – Rank: A – Fate Type: Divination
- Locate a creature that you have seen up close before once doing this you are able to track and detect such a being.
x Damage: N/A
x Effect: Find the location of “Said” Creature. [But you must have seen it up close by touching it.] If the creature takes a different form however the spell is released and 50% of Mana is returned.
x Duration: 4 Turns
x Cooldown: 5 Turns
x Cost: -100 Mana
x Physical Require: C [Creature’s Name/Description] + M [If, Tooth/Fur of a Hound is used +1 Duration and -1 Cooldown]

< Rank – S >

46. x Fate Art – Outer Realm Contact – Rank: S – Fate Type: Divination [Ritual Class]
- Commune with a demigod like being, Long dead spirit or sage or something mysterious. But be warned as you do this the mental state of the mind cannot handle what is in store.
x Damage: MATKP Halved [To Self]
x Effect: Able to ask “five” questions to the being [Staff] to which can only be answered in, Yes, No, Possibly, Never, Irrelevant or Unclear.” [Staff members can also use a short phrase IF one word would seem misleading.]
x Side Effect: Insanity Abnormality is added until able to rest for 1 Day [Site Wise].
x Duration: 5 Turns
x Cooldown: 1 Day [S/W]
x Cost: All Mana
x Physical Require: C [5 Sentence Chant]
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